
#ifndef TEXTMANAGER_H
#define TEXTMANAGER_H

#include <vector>
#include "Singleton.h"
#include "TextEntity.h"

class TextManager : public Singleton<TextManager>
{
private:
    std::vector<TextEntity*> m_oTexts;
    
public:
	TextManager();
	~TextManager();
	
public:
	void render();
    
	void clearTexts();
	void addText(TextEntity* _oText);
};

#endif
